//
//
//


#include "CAction.h"

void	CAction::Perform()
{
	if ( !m_pHost->IsInAnimation() )
	{
	}
	m_pHost->setFrameLoop( m_u32StartFrame,	m_u32EndFrame );
	m_pHost->setAnimationSpeed( m_f32PlayingSpeed );
	m_pHost->setLoopMode( false );
}